But would a hardware loopback device for an iPad enable you to record local high-quality audio from a mic AND, say, a Skype call, or is there an OS or app-level restriction that prevents recording VOIP calls? (You’d need to record the call in order to to make syncing the high-quality local recordings at each end not be a total nightmare, right?)ģ. Would a loopback-capable audio interface also go some way towards being able to use a lone iPad to produce a podcast over VOIP? Apparently the biggest impediment to iPad podcast production is the lack of software flexibility that comes with Mac apps like Audio Hijack. Documentation of iOS compatibility seems like a bit of a black hole for audio interfaces. What’s a reasonably priced interface with loopback, that can also be powered from my iPad Pro’s USB-C port, that’d have the kind of low latency that would allow me to, say, play a GarageBand instrument or modelled amp live alongside, say, a groovebox type of app, and then record that? (I don’t care too much about sending MIDI out of GarageBand, just audio.) I’ve heard you can send the analogue outputs of a Behringer 204HD back into the unit, which performs some kind of DA/AD loop, but is the latency low enough? I was attracted to the EVO 4, which apparently does loopback purely in digital, but haven’t heard any success stories for iOS. But it also seems obvious that I’d want to use those instruments in contexts beyond GarageBand, which seems like a bit of a walled garden.īeyond exporting individual parts as audio files and reimporting them into something else, could I use a loopback-capable audio interface to play GarageBand instruments and Live Loops into something like AUM? Once your device is available within MacOS, our apps will also recognize it.I am new to iOS music (and new to anything beyond noodling, to be honest), and given the genres I’m familiar with, I really want to be able to use some GarageBand instruments. However, if you use Continuity Camera, the device name is passed along, to show the available input as Device Name Microphone. Instead, the device name will only reflect the type of hardware that’s connected: it will only report as “iPhone”, “iPad”, or “iPod touch”. MacOS does not share this name with apps using it for the audio input. When physically connected to your Mac, the custom name for your device will only appear in the Audio MIDI Setup utility. When Continuity Camera is properly set up, your device will automatically be listed in the Sound section of the System Settings app, as seen above. When properly configured, it can be used in Audio Hijack or Piezo.Īdditional details on the requirements for configuring Continuity Camera can be found in this Apple Support article. The Continuity Camera feature, first introduced in MacOS 13 (Ventura), allows an iOS device to serve as both a camera and microphone within applications in MacOS. If you have any issues getting your device to connect through the Audio MIDI Setup utility, try physically unplugging the cable and connecting it again, then repeating the setup process. The device will now appear as a standard audio input on your Mac. Audio MIDI Setup utility, showing an available iOS deviceĬlick the Enable button under the iOS device’s name in the sidebar. Then, launch the Audio MIDI Setup application which can be found in the Utilities folder in the main Applications folder. Start by physically connecting your iOS device to your Mac with a Lightning cable. Take advantage of Apple’s Continuity Camera feature, introduced in MacOS 13 (Ventura).īelow, you’ll find more details on each of these options. Use a Lightning cable to physically connect your iOS device to your Mac. There are two methods to connect an iOS device to your Mac for recording audio: Connecting your iOS device as an audio input Audio played on the device or picked up by its microphone can then be captured and recorded usingĪudio Hijack or Piezo. With just a few clicks, any iPhone, iPad, or iPod Touch can be configured as an audio input device for your Mac.
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